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CRAFTY
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#11 Getroid (RMXP Starter) - Page 2 Empty Re: Getroid (RMXP Starter)
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Zanzabar

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once we're done with all of the scripting and eventing, we can then focus on resources ^,^

(whoever contributes gets the working project before it comes out)[/quote]
Any chance i can be a final tester right befor its released ? beers (i tried to edit this, this was "Q" on G@MeF@Ce, but it changed it to a post:doh: )
CRAFTY
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#12 Getroid (RMXP Starter) - Page 2 Empty Re: Getroid (RMXP Starter)
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swoop

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you said it.. so many projcets so little time.

"So many games to play - not enough time " - first world problems meme
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#13 Getroid (RMXP Starter) - Page 2 Empty Re: Getroid (RMXP Starter)
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G@MeF@Ce

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remember these starters are just that, to start you off...

but then will be used to make an original game +

I don't care how outdated RMXP gets, it's going to be for those true PC ~ RPG ~ gamers/makers.

Getroid just needs a few touches to the scripts, some graphic resources, and a boss example then it's complete... not sure when this project will be back in rotation

¿?
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EVENTALIST
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#14 Getroid (RMXP Starter) - Page 2 Empty Re: Getroid (RMXP Starter)
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mr_wiggles

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G@MeF@Ce wrote:
I don't care how outdated RMXP gets, it's going to be for those true PC ~ RPG ~ gamers/makers.

I hear you there...
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