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EVENTALIST
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Member the global mods took it down cause they thought it was "hacking" and its illegal. :/
mr_wiggles
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G@MeF@Ce wrote:@Rmxp22 - mr_wiggles made a tutorial here about "resource_hacker"
Member the global mods took it down cause they thought it was "hacking" and its illegal. :/
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G@MeF@Ce
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^ o I know ~ but it's so cool to use just to change the graphic for the icon ^^ gives your project more of a touch. I think it was the link that was the issue, I know you can still find it on cnet/downloads...
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darkscypher
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is it possible to toggle the PIXEL_MOVE true option in game with event script between true or false? like some parts don't use the PIXEL_MOVE so leave it as FALSE but if you are in another map that is platforming switch it to TRUE?
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G@MeF@Ce
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yo darkscypher,
if some maps are not platform and some are, why not toggle by switch?
or are you also looking to keep the gravity but toggle the pixel movement and jump??
if some maps are not platform and some are, why not toggle by switch?
or are you also looking to keep the gravity but toggle the pixel movement and jump??
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darkscypher
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yes, i'm looking to keep the gravity but toggle pixel movement and jump. is this possible?
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G@MeF@Ce
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not how the script is currently written, :~/
some rewriting and changing PIXEL_MOVE to a global variable so that one could access via event would make it possible.
some rewriting and changing PIXEL_MOVE to a global variable so that one could access via event would make it possible.
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darkscypher
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Gameface if you can do this for me i'll be in your debt i'm very good at photoshop work!!! the game i'm currently working on i've been working on it for 2 years and i wanted to add a platforming element to it to add a little extra spice.
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G@MeF@Ce
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well then I will take a swing at it, I haven't been in scripting mode so it may take some time, I'm certain to improve wherever I left off +
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