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*Keep checking this sticky for updates...
all projects have been paused.
A new working title codenamed "Lair Slayer" is en queue and under alpha development. This project will be created with RMXP + XPLAT(our XAS platformer engine)
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![GameFaceGames - projects & progress Sample11](https://i.servimg.com/u/f76/14/43/85/81/sample11.png)
last update: 3/7/2013
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all projects have been paused.
A new working title codenamed "Lair Slayer" is en queue and under alpha development. This project will be created with RMXP + XPLAT(our XAS platformer engine)
sneak peek
![GameFaceGames - projects & progress Sample11](https://i.servimg.com/u/f76/14/43/85/81/sample11.png)
last update: 3/7/2013
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so far the project runs well averaging 50-60 fps, using a 5 layer panorama parallax background and not so much tileset.
current focus is with programming which is at 70%
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current focus is with programming which is at 70%
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Poster Mcposty
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It looks great so far.
Question: Would it be possible for the oval-like tree to spin like it would when you originally posted it, but just the top part? It might add some dynamic with the background. Or would that not be possible as RPGXP cant use .gifs and the such?
MotionM
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Question: Would it be possible for the oval-like tree to spin like it would when you originally posted it, but just the top part? It might add some dynamic with the background. Or would that not be possible as RPGXP cant use .gifs and the such?
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EVENTALIST
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you would either have to write a script to interpret the gif data, or use a script that would write the trees as sprites with how ever many frames / satisfied smooth ratio.
Both would suck CPU and ram, but with a recycler you would only have density 2-5 trees, all having to update for scenery. Might not be worth the effect. :/
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Both would suck CPU and ram, but with a recycler you would only have density 2-5 trees, all having to update for scenery. Might not be worth the effect. :/
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yo M, wiggles is right about cpu/ram usage, and for this project I've been very careful not too add too much and keep the frames per second as high as possible, it would probably be better to take the gif into an editor and paste frames into a sprite sheet and use Cog's extra frames script so that you could use an event to display as many frames as you desire (this script is included with XAS) then you would name that graphic with a suffix to indicate how many frames it will animate.
![GameFaceGames - projects & progress Sample12](https://i.servimg.com/u/f76/14/43/85/81/sample12.png)
~> Sample_Frames[16]
but if you are asking for your own use, there is a way to use a qubicle turntable gif in an RMXP project.
render your turntables to have a transparent background of course...
and use an rmxp-gif-script like this one
[You must be registered and logged in to see this link.]
G@MeF@Ce
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![GameFaceGames - projects & progress Sample12](https://i.servimg.com/u/f76/14/43/85/81/sample12.png)
~> Sample_Frames[16]
but if you are asking for your own use, there is a way to use a qubicle turntable gif in an RMXP project.
render your turntables to have a transparent background of course...
and use an rmxp-gif-script like this one
[You must be registered and logged in to see this link.]
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