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Here's another script that was taken from
the GAMBA ABS demo, translated, and modified
so that it could be used with XAS. enjoy!
![RMXP = ICON POP UP! 28ro1ef](https://2img.net/h/oi50.tinypic.com/28ro1ef.jpg)
G@MeF@Ce
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the GAMBA ABS demo, translated, and modified
so that it could be used with XAS. enjoy!
![RMXP = ICON POP UP! 28ro1ef](https://2img.net/h/oi50.tinypic.com/28ro1ef.jpg)
- Spoiler:
- Code:
################################################################################
#
# Icon Popup for XAS 3.6
# Translated and Modified
# by Gameface101
# 11-9-09
#
# Original script by Tibuda
#
#--------------------------------------------------------------------------
# module Popup_Item
#--------------------------------------------------------------------------
module Popup_Item
# disable fade?
FADE_LOSE = false
# display time for icon
ICON_TIME = 40
# delay time for icon to display
ICON_DELAY = 24
# name of the icon used for gold
GOLD_ICON = ""
# name of image for graphic background
BACKGROUND = ""
# name of font
NUMBER_FONT = "AddElectricCity"
# font size
NUMBER_SIZE = 12
# default font color
NUMBER_COLOR = Color.new(255, 255, 255)
# gold font color
GOLD_NUMBER_COLOR = Color.new(255, 255, 0)
# item font color
ITEM_NUMBER_COLOR = {}
# armour font color
ARMOR_NUMBER_COLOR = {}
# weapon font color
WEAPON_NUMBER_COLOR = {}
# set true if using "Trickster's Method & Class Library".
TRICK_MACL = false
end
#--------------------------------------------------------------------------
# Game_Character
#--------------------------------------------------------------------------
class Game_Character
attr_accessor :popup_icons
alias popup_gm_party_init initialize
def initialize
popup_gm_party_init
@popup_icons = []
end
def popup_icon(icon_name, number = 1, color = Popup_Item::NUMBER_COLOR)
@popup_icons.push([icon_name, number, color])
end
def fade_icon(icon_name, number = 1, color = Popup_Item::NUMBER_COLOR)
@fade_icons.push([icon_name, number, color])
end
end
#--------------------------------------------------------------------------
# Game_Party
#--------------------------------------------------------------------------
class Game_Party
def popup_icon(icon_name, number = 1, color = Popup_Item::NUMBER_COLOR)
$game_player.popup_icon(icon_name, number, color)
end
def fade_icon(icon_name, number = 1, color = Popup_Item::NUMBER_COLOR)
$game_player.fade_icon(icon_name, number, color)
end
alias popup_gm_party_gain_gold gain_gold
def gain_gold(n)
popup_gm_party_gain_gold(n)
if Popup_Item::GOLD_ICON != "040-Item09" and $scene.is_a?(Scene_Map)
if Popup_Item::GOLD_NUMBER_COLOR.is_a?(Color)
color = Popup_Item::GOLD_NUMBER_COLOR
else
color = Popup_Item::NUMBER_COLOR
end
popup_icon(Popup_Item::GOLD_ICON, n, color)
end
end
alias popup_gm_party_gain_item gain_item
def gain_item(id, n)
popup_gm_party_gain_item(id, n)
return if id < 1 or id >= $data_items.size
if $scene.is_a?(Scene_Map)
if Popup_Item::ITEM_NUMBER_COLOR[id].is_a?(Color)
color = Popup_Item::ITEM_NUMBER_COLOR[id]
elsif Popup_Item::ITEM_NUMBER_COLOR[0].is_a?(Color)
color = Popup_Item::ITEM_NUMBER_COLOR[0]
else
color = Popup_Item::NUMBER_COLOR
end
popup_icon($data_items[id].icon_name, n, color)
end
end
alias popup_gm_party_gain_weapon gain_weapon
def gain_weapon(id, n)
popup_gm_party_gain_weapon(id, n)
return if id < 1 or id >= $data_weapons.size
if $scene.is_a?(Scene_Map)
if Popup_Item::WEAPON_NUMBER_COLOR[id].is_a?(Color)
color = Popup_Item::WEAPON_NUMBER_COLOR[id]
elsif Popup_Item::WEAPON_NUMBER_COLOR[0].is_a?(Color)
color = Popup_Item::WEAPON_NUMBER_COLOR[0]
else
color = Popup_Item::NUMBER_COLOR
end
popup_icon($data_weapons[id].icon_name, n, color)
end
end
alias popup_gm_party_gain_armor gain_armor
def gain_armor(id, n)
popup_gm_party_gain_armor(id, n)
return if id < 1 or id >= $data_armors.size
if $scene.is_a?(Scene_Map)
if Popup_Item::ARMOR_NUMBER_COLOR[id].is_a?(Color)
color = Popup_Item::ARMOR_NUMBER_COLOR[id]
elsif Popup_Item::ARMOR_NUMBER_COLOR[0].is_a?(Color)
color = Popup_Item::ARMOR_NUMBER_COLOR[0]
else
color = Popup_Item::NUMBER_COLOR
end
popup_icon($data_armors[id].icon_name, n, color)
end
end
end
#--------------------------------------------------------------------------
# module RPG
#--------------------------------------------------------------------------
module RPG
#--------------------------------------------------------------------------
# RPG::Sprite
#--------------------------------------------------------------------------
class Sprite
def popup_icon(name, number = 1, color = Popup_Item::NUMBER_COLOR)
return if name == "" or name == nil
return if number.is_a?(Numeric) and number < 0 and !Popup_Item::FADE_LOSE
@icons = [] if !@icons.is_a?(Array)
icon = {}
icon["time"] = 0 - @icons.size * Popup_Item::ICON_DELAY
if number.is_a?(Numeric) and number < 0
icon["fade"] = true
number = - number
else
icon["fade"] = false
end
icon["sprite"] = RPG::Sprite.new(self.viewport)
if Popup_Item::BACKGROUND != ""
bitmap = RPG::Cache.picture(Popup_Item::BACKGROUND)
icon["sprite"].bitmap = Bitmap.new(bitmap.width, bitmap.height)
icon["sprite"].bitmap.blt(0, 0, bitmap, Rect.new(0,0,bitmap.width,bitmap.width))
else
icon["sprite"].bitmap = Bitmap.new(32,32)
end
bitmap = RPG::Cache.icon(name)
icon["sprite"].bitmap.blt(4, 4, bitmap, Rect.new(0,0,24,24))
if Popup_Item::NUMBER_SIZE > 0 and number != 1 and number != ""
icon["sprite"].bitmap.font.outline = true if Popup_Item::TRICK_MACL
icon["sprite"].bitmap.font.name = Popup_Item::NUMBER_FONT
icon["sprite"].bitmap.font.size = Popup_Item::NUMBER_SIZE
icon["sprite"].bitmap.font.color = color
icon["sprite"].bitmap.draw_text(5, 28 - Popup_Item::NUMBER_SIZE - 1, 27, Popup_Item::NUMBER_SIZE, number.to_s)
end
icon["sprite"].ox = 0
icon["sprite"].oy = 20
icon["sprite"].x = self.x
icon["sprite"].y = self.y - self.oy / 2 + 1 - icon["time"]
icon["sprite"].z = 3000
icon["sprite"].visible = false
@icons.push(icon)
end
def update_icons
return unless @icons.is_a?(Array)
return if Graphics.frame_count % 2 != 0
i = 0
while i < @icons.size
if @icons[i]["time"] > Popup_Item::ICON_TIME
@icons[i]["sprite"].bitmap.dispose
@icons[i]["sprite"].dispose
@icons.delete_at(i)
else
@icons[i]["time"] += 1
if @icons[i]["fade"]
op = [255 * (1 - @icons[i]["time"] / Popup_Item::ICON_TIME),0].max
@icons[i]["sprite"].opacity = op
else
@icons[i]["sprite"].y -= 1
end
@icons[i]["sprite"].visible = @icons[i]["time"] >= 0
i += 1
end
end
end
alias popup_sprite_update update
def update
popup_sprite_update
update_icons
end
end
end
#--------------------------------------------------------------------------
# Sprite_Character
#--------------------------------------------------------------------------
class Sprite_Character
alias popup_spr_char_update update
def update
popup_spr_char_update
if @character.is_a?(Game_Character)
while @character.popup_icons.size > 0
popup_icon(@character.popup_icons[0][0], @character.popup_icons[0][1],
@character.popup_icons[0][2])
@character.popup_icons.delete_at(0)
end
end
update_icons
end
end
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why hasnt anyone comented on this yet?
tried it and it looks great
seriously, why? its been on 2009 ago
supercow
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tried it and it looks great
![Razz](https://2img.net/i/fa/i/smiles/icon_razz.gif)
seriously, why? its been on 2009 ago
![Shocked](https://2img.net/i/fa/i/smiles/icon_eek.gif)
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I dunno? ~ all good, I'm dusting off some of these old scripts to make them more easier to use. If I recall this tends to show duplcate icons at times.
I'll be certain to update this one as well. ^,^
thx supercow
G@MeF@Ce
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I'll be certain to update this one as well. ^,^
thx supercow
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