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#1 default RMXP = The "G" Code
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G@MeF@Ce

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The 'G' Code is a dial pad
that is set to trigger one switch
if the code is correct Very Happy


and another switch if the code
is incorrect Mad


first there was the script now the project/demo is on the way
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the G code v3.0
+ over the top instructions
+ new user friendly module for setup

added controls in the module for:
+window settings
+text settings
+graphic settings
+input settings
+animated cursor

final script version

SCRIPT

"The "G" Code 3.2:
Code:
################################################################################
# The "G" Code v3.2 by g@Mef@Ce @ www.gameface101.com 7-13-2011
################################################################################
=begin
 Instructions: (101)

 [ Step 1 - RPG MAKER XP Installation ]-----------------------------------------
 
 1.) copy this script

 2.) open the RMXP editor

 3.) go into the scripts database (F11)

 4.) insert new sheet in left field, paste script into right field, click OK.

 5.) now copy this code: The_G_Code.new (A,B,C)

 6.) create an event, insert new command in the right field
 
 7.) in the events commands menu, third tab > bottom right > script

 8.) paste in "the G Code" (incase you didn't copy it)  The_G_Code.new (A,B,C)

 *you may customize the event to call the script now or after CONFIG.
 
[ Step 2 - Script configuration ]-----------------------------------------------

 A = the combination ~ like "1234"

 B = correct switch ~ correct switch number is 20

 C = wrong switch ~ error swtich number is 21

 should look like this:        The_G_Code.new (1234,20,21)   
 
[ Step 3 - Event configuration ]-----------------------------------------------
 
 a.) under that line of code start the first conditional branch for
    (what happens when you enter the correct code)

 b.) now last setup another conditional branch for what will happen
    (if the wrong code has been entered)

 *check out " computer programming " at www.gameface101.com for more info
 
 enjoy!
 free to use must give credit > do not post in other forums.
=end

#---------------------------------------------------------------------
# Customization
#---------------------------------------------------------------------
module GCODE
#window settings

GWINSIZE_X = 130
GWINSIZE_Y = 230
GWINPOS_X = 64
GWINPOS_Y = 96
GWINOPACITY = 0

#font settings

#-G Code title
GTITLE = "CODE?"
GTITLE_X = 16
GTITLE_Y = 0
GTITLE_COLOR = Color.new(155, 214, 214, 255)

#dial numbers color

DIAL_COLOR = Color.new(255, 255, 255, 255)

#-entered symbols

GSYMBOL = "?"
SYMBOL_COLOR = Color.new(160, 219, 219, 255)

#input settings

GCODE_ENTER = Input::C
GCODE_CANCEL = Input::B

#graphic settings

GCURSOR = 'cursor.png'    # cursor graphic in character folder
GCURSOR_START = 10        # cursor start position on index
GCURSOR_SPEED = 3        # cursor animation speed (1=slow, 2=med, 3=fast)

GBACK = "gback"          #background image in windowskins folder
GBACK_X = GWINPOS_X - 16 
GBACK_Y = GWINPOS_Y - 16
GBACK_Z = 4
GBACK_OPA = 50

#sound settings
G_SELECT = ""

end

#===============================================================================
# The_G_Code Class
#===============================================================================
 class The_G_Code < Window_Base
#---------------------------------------------------------------------
# refer to module
#---------------------------------------------------------------------
  include GCODE
#---------------------------------------------------------
  def initialize(combo,right,wrong= -1)
#---------------------------------------------------------
    super(0,0,GWINSIZE_X,GWINSIZE_Y)
#------------------------------------------
    @play_code = true
   
    @correct = combo
    @go = right
    @stop = wrong
   
    @numbers = ["1","2","3","4","5","6","7","8","9","#","0","*"]
    @index = GCURSOR_START
    @amount = ""
    @counter = 0
#------------------------------------------

    self.contents = Bitmap.new(width-32,height-32)

    @back = Sprite.new
    @back.bitmap = RPG::Cache.windowskin(GBACK)
    @back.x = 320 - GBACK_X
    @back.y = 240 - GBACK_Y
    @back.z = GBACK_Z
    @back.opacity = GBACK_OPA

    self.active = true
    self.opacity = GWINOPACITY
    self.x = 320 - GWINPOS_X
    self.y = 240 - GWINPOS_Y

    veiwport = Viewport.new(0, 0, 640, 480); veiwport.z = 300
    @cursor = Sprite.new(veiwport)
    @cursor.bitmap = Bitmap.new(128,64)
    @cursor.bitmap.blt(0, 0, Bitmap.new('Graphics\\Characters\\' +
                      GCURSOR), Rect.new(0, 128, 128, 64))
    main
    Input.update
    @cursor.bitmap.dispose
    @cursor.dispose
    @back.dispose
    self.dispose
  end
#---------------------------------------------------------------------
# Main
#---------------------------------------------------------------------
  def main
      loop do
      Graphics.update
      Input.update
      update
      break unless self.active
      end
  end
#---------------------------------------------------------------------
# Update
#---------------------------------------------------------------------
 def update
    @cursor.src_rect.set((@counter/15)*32, 0, 32, 64)
    @cursor.x = 32 * (@index % 3) + self.x + (@cursor.bitmap.width / 8)
    @cursor.y = 32 * (@index / 3) + self.y + (@cursor.bitmap.height / 4)
    @counter = (@counter + GCURSOR_SPEED) % 60
    @cursor.update
#---------------------------------------------------------
  if Input.trigger?(GCODE_CANCEL)
    g101_error
    self.active = false
  end
#---------------------------------------------------------
  if Input.trigger?(Input::DOWN)
  @index += 3
  if @index > 11 then @index -= 12 end
  g101_select
  end
#---------------------------------------------------------
  if Input.trigger?(Input::UP)
  @index -= 3
  if @index < 0 then @index += 12 end
  g101_select
  end
#---------------------------------------------------------
  if Input.trigger?(Input::LEFT)
  @line = (@index / 3)
  @index -= 1
  if @index < (@line * 3) then @index += 3 end
  g101_select
  end
#---------------------------------------------------------
  if Input.trigger?(Input::RIGHT)
  @line = (@index / 3) + 1
  @index += 1
  if @index == (@line * 3) then @index -= 3 end
  g101_select
  end
#---------------------------------------------------------
  if Input.trigger?(GCODE_ENTER)
  @amount += @numbers[@index]

  if @amount.length == @correct.to_s.length
  if @amount.to_i == @correct

  g101_correct
  $game_switches[@go] = !$game_switches[@go]
  $game_map.need_refresh = true

  else

  @amount += @numbers[@index]
  g101_error
  if @stop != -1
 
    $game_switches[@stop] = true
    $game_map.need_refresh = true

    end
  end
#---------------------------------------------------------
    self.active = false
    else
    g101_click
    end
    end
#---------------------------------------------------------
    self.contents.clear
    self.contents.font.color = GTITLE_COLOR
    self.contents.draw_text(GTITLE_X,GTITLE_Y,110,32,GTITLE)
    @try = ""
#---------------------------------------------------------
 for i in [You must be registered and logged in to see this link.]-1
    @try += GSYMBOL
    end
#---------------------------------------------------------
    self.contents.font.color = SYMBOL_COLOR
    self.contents.draw_text(-6,160,110,32,@try,1)
    @lx = 0
    @ly = 0
#---------------------------------------------------------
 for i in 0..11
    self.contents.font.color = DIAL_COLOR
    self.contents.draw_text(
    (@lx * 32)+(10), (@ly * 32)+32,32,32,@numbers[i])
    @lx += 1
#---------------------------------------------------------
  if @lx == 3
    @lx = 0
    @ly += 1
  end
  end

    @cy = (@index / 3)
    @cx = (@index) - (@cy * 3)
    self.cursor_rect.set(@cx*32,(@cy*32)+32,32,32)
  end
 end #end def
#---------------------------------------------------------------------
# Select Cursor
#---------------------------------------------------------------------
def g101_select
if @play_code then $game_system.se_play($data_system.cursor_se) end
end
#---------------------------------------------------------------------
# Input
#---------------------------------------------------------------------
def g101_click
if @play_code then $game_system.se_play($data_system.decision_se) end
end
#---------------------------------------------------------------------
# Correct
#---------------------------------------------------------------------
def g101_correct
if @play_code then $game_system.se_play($data_system.buzzer_se) end
end
#---------------------------------------------------------------------
# Wrong
#---------------------------------------------------------------------
def g101_error
if @play_code then $game_system.se_play($data_system.cancel_se) end
end
#---------------------------------------------------------------------
# Length
#---------------------------------------------------------------------
def length
string = [@correct]
end
#end of script ^,^

GRAPHICS:
Spoiler:
cursor: (place in characters folder)
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*new cursor:
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background: (place in windowskins folder)


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Event example:
Spoiler:

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CREDITS:
Spoiler:
by gameface101

special thanks to Hackel for help with converting
strings and integers! (I was ultimately stuck)

special thanks to albertfish for teaching me how to make
windows and for_loops a few months back

special thanks to mr_wiggles for this 'print trick' which
helped me out in testing and for lining up the animated cursor

free to use must give credit!
do not post in any other site.

enjoy~

DEVELOPEMENT:
Spoiler:
*keep checking for the demo ^,^

Blue wrote:i just realised how useful this thing is... Possibilites:

activate a robot
crack a safe
security thing
bomb
easter egg
game secret
puzzle
minigame (repeat the pattern)
minigame (maths!)
stuff
locks
safe cracker tool
etc etc

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#2 default Re: RMXP = The "G" Code
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mr_wiggles

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Sweet script by the way, ill be sure to find a spot for this in my game.
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#3 default Re: RMXP = The "G" Code
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G@MeF@Ce

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@wiggles - it would be an honor ^,^


and for those who may need...
here's an event example for a basic setup to test with.

-the code = 36
-the correct switch = 20
-the error switch = 21

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*make sure to set a second event page
with Self Switch A checked to end with a win!
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#4 default Re: RMXP = The "G" Code
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MotionM

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@GameFace: Is this like the Lt. Surge gym thing from pokemon?
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#5 default Re: RMXP = The "G" Code
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THIS IS CRAZY! I COULD USE IT IN SOME GAME INVOLVING NINJAS CRACKING SAFES!
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#6 default Re: RMXP = The "G" Code
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@GameFace: Is this like the Lt. Surge gym thing from pokemon?

it's simply a dial pad that when entering the right code a switch will trigger...

however you intend to use it...
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#7 default Re: RMXP = The "G" Code
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Ahh. Gotcha.
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#8 default Re: RMXP = The "G" Code
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i just realised how useful this thing is... Possibilites:

activate a robot
crack a safe
security thing
bomb
easter egg
game secret
puzzle
minigame (repeat the pattern)
minigame (maths!)
stuff
locks
safe cracker tool
etc etc
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#9 default Re: RMXP = The "G" Code
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G@MeF@Ce

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the "G" Code returns, after taking a look back I realized that this wasn't as cool and user friendly as it is now...


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a new more advanced G Code...



there's added controls in the module for:
+window settings
+text settings
+graphic settings
+input settings




+ use any character sheet for an animated cursor Cool

+ use a background image to customized the look


not only will this script be used in the game it will control the access to it.

*if there's many ways to use one thing, then it's gotta be a good thing

^,^

the original post has been updated with a final version.
demo on the way~?...
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#10 default Re: RMXP = The "G" Code
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Looks amazing! Great work, waiting for de demo. This will come in handy for my game, thanks for sharing
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#11 default Re: RMXP = The "G" Code
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Fantastic man, got some ideas for using this in FB.
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#12 default Re: RMXP = The "G" Code
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G@MeF@Ce

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calvin624 wrote:Fantastic man, got some ideas for using this in FB.
YES! make missions just to get the code to unlock another mission just to get the code... Very Happy to the future!

minor update to script (removed the "hemming_" text)

+ temporary demo at the bottom
of original post

(there's a real G CODE demo in the works)

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#13 default Re: RMXP = The "G" Code
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^ so there's been many reasons' why I have yet to share the G-Code demo

Mainly because I haven't worked on it so it's not finished :~P
I have side tracked onto so many other media adventures. (with no regrets)
Last week I was backing up data as I'm about to do some major system restores on my computers, and came across the old g-code demo that I was about to release... then it hit me ~ "this great idea for the demo" so I'm determined to finish a stable version for release but there's just a few things that I would like to do to the script.

I'm so rusty with RGSS as I've been wrenching on the site doing the HTML/CSS/JS thang... but recently M\'s trade mark had a script request and I took the challenge just to get on that RMXP bike and start pedaling...

So here's the idea... the demo will take place in a dimension filled with robots and their problems with math...

you will start off in "Add-Village" helping kind loving robots solve simple problems...
once you have solved enough problems and earned enough power points, you will battle the basic math boss who has been a problem for Add-Village Cool

next you will quest/travel to "Minus-Town" helping less fortunate robots who are down on their luck solve simple problems... again you will confront a boss, this time Geometry

so you get the idea, Division-City with crime-like robots then
Multiply-tropolis with rich and powerful robots, defeating bosses, the difficulty in math increases....

help robots, solve problems, collect power points, advance to the next level... what you're doing math and enjoying it? Razz

here's a sneak peek of what it will look like

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(qubicle sprite? Cool )

the idea is to keep it super simple utilizing the g-code script through out the game, which is why I'd like to add a few more feature and touches to the script.

1 - timer (when the timer runs out it will trigger the fail switch
your robot will lose power. Once out of power end of line.

2 - display what you type, and blink text if answer is correct.
(this has been a pain for me)

3 - toggle horizontal alignment i.e.
= > [1][2][3][4][5][6][7][8][9][0]
(hot keys and/or num pad for super fast responses)

4 - graphics for the numbers instead of text, this way who ever uses it can style it however they like

I'm sure more ideas will surface...

as for the graphics I would like all resources to be created by qubicle, gotta love that free basic edition +++

and all the music will be original mp3s

I don't want to jinkx it and set a release date but improvements to the script and music would take more time than the mapping, eventing, and making the graphic resources.

*sigh ~ wish me luck! and feel free to lend this old robot a hand ^,^

speaking of robots! check out the new sprite template for the bots...
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still cleaning it up as things get changed when rendered from qubicla to photoshop.
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#14 default Re: RMXP = The "G" Code
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This sounds interesting!
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#15 default Re: RMXP = The "G" Code
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The G-code demo goes Raycasted Tileset!

It's still simply solving math problems but now with a 2.5D look and feel +

here's a few sneak peeks, will make a video, then release the demo ^,^

what's the problem
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enter code
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problem solved
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code hungry
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*got the swap leader hud working with changing face graphic,
currently trying to get the mega/mini map to work and
finalize the newest version of the G-Code +
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