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#1 default XP - Mr Wiggles Alchemy
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mr_wiggles

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Mr Wiggles Alchemy
Version: 2.3
Author: Mr Wiggles
Date: June 11, 2010

Version History




  • 6/11/10 - Bug when viewing recipes after creating an item that crashed recipe window.
    Added new feature non consumable ingredients.
  • 5/12/10 - Put recipes in module to make creating them easier.
    Created a Window script to go along with it to show a list of known recipes.
    Fixed a bug when adding blue prints.
  • 5/11/10 - Option to give a junk item if mix was incorrect.
    Fixed syntax if no items where able to be combined.
  • 5/10/10 - Able to combine any type if Item, Weapon, or Armor or any combination of the sort to crate something.
  • 5/9/10 - Original Release


Planned Future Versions


  • None as of right now.


Description



This script allows the player to combine up to four items in a simple to use script that will allow them to create items.

Features


  • Item filter, will only show certain items that are in the players inventory that are allowed to be combined.
  • Recipes are easy to create by using a simple array system.
  • Creation filter, this will allow you to control what the player can make, this way the player can only make what they know how to make.
  • Version 1.5 - Combine any Item, Weapon, Armor together to make anything.
  • Version 1.6 - Can give the player a useless item if the combination is wrong.
  • Version 2.0 - Can show a window that contains known recipes.
  • Version 2.3 - can have items that are not consumed when combined.


Screenshots

Alchemy Screen
XP - Mr Wiggles Alchemy 6hxxmq

Recipe Window
XP - Mr Wiggles Alchemy W59tu0


Instructions

Paste in the scripts database above main and then follow the instructions in the script header.

script



Alchemy script
Spoiler:

Recipe Window
Spoiler:

Support



If you find any errors or would like to suggest an idea for a future version post them in here.

Known Compatibility Issues

None that I know of.

Restrictions

Don't post this on any other forums without my permission, and you are free to edit the script in anyway but you must still give me credit some where.
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Poster Mcposty
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#2 default Re: XP - Mr Wiggles Alchemy
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MotionM

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Looks great, Wiggles. Might be good for a future project for me.
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https://www.dropbox.com/sh/l3s9sn0nmkaxmy7/Lrut_zZyWd http://motionmreview.blogspot.com/ https://twitter.com/_motionm
C.O.R.N.
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#3 default Re: XP - Mr Wiggles Alchemy
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BluE

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cccccooooooooooolllllllllll much needed. I remember going through alot of *profanity* trying to get something like this
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http://51s-seedy-masteroogway.blogspot.com
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#4 default Re: XP - Mr Wiggles Alchemy
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mr_wiggles

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Thanks guys, yea as you can guess its in Outbreak, i just decided to make this script public. Smile
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#5 default Re: XP - Mr Wiggles Alchemy
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Endofuryken

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Thats pretty darn tastey stuff wiggles Very Happy

Ur the man
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#6 default Re: XP - Mr Wiggles Alchemy
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MotionM

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@Wiggles: I like how you did that with the weapons though, kinda adds that Resident Evil 4-5 feel to it. Very Happy
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#7 default Re: XP - Mr Wiggles Alchemy
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Hey, awesome Wiggles! In the future I plan to implement an alchemy system too! Looks really clean, nice, awesome!
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#8 default Re: XP - Mr Wiggles Alchemy
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Mw360

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Brings me back to the days of Dino Crisis and Resident Evil. 2 thumbs up.
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#9 default Re: XP - Mr Wiggles Alchemy
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mr_wiggles

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Glad you guys enjoy it, i plan in a latter version to make the out come any thing, not just items. so that combining items can make weapons and armors and not just other items.
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#10 default Re: XP - Mr Wiggles Alchemy
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Mw360

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Its a zombie game..right. Do you have a sneak feature where you can avoid those flesh eaters if your low on health? Im just use to Left for Dead when your low on health and 50 zombies and 2 tanks bust in on ya.
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