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This tool will allow you to create character sets from over layering sprite sheets for your games by combining pictures that are in the sub folders.
As of 2.0 this script will create FULL sprite character sheets including action graphics!
As of Version 2.5
- Using a slightly less framed character sheet, Kaizer's sprite style. [You must be registered and logged in to see this link.] Attached is a zip file with the slightly altered template. [url=gameface101.playogame.com/download.forum?id=6]Here[/url]
Will be compatible with [You must be registered and logged in to see this link.] .

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mr_wiggles
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Wiggles Character Generator
Version: 2.5
Author: Mr Wiggles
Date: December 27, 2014
Version History
Version: 2.5
Author: Mr Wiggles
Date: December 27, 2014
Version History
- Version 1.0 (3-20-11) - Initial release.
- Version 1.2 (3-21-11) - Updated script.
- Version 2.0 (7-2-13) - Completely new system.
- Version 2.5 (12-27-14) - One Sheet system
Description
This tool will allow you to create character sets from over layering sprite sheets for your games by combining pictures that are in the sub folders.
As of 2.0 this script will create FULL sprite character sheets including action graphics!

As of Version 2.5
- Using a slightly less framed character sheet, Kaizer's sprite style. [You must be registered and logged in to see this link.] Attached is a zip file with the slightly altered template. [url=gameface101.playogame.com/download.forum?id=6]Here[/url]
Will be compatible with [You must be registered and logged in to see this link.] .
Features
- Version 2.5 - New sprite sheet style
- Version 2.0 - Mouse system Implemented
- Create and Add your own unique graphics into the list easily by just pasting them in the designated folder.
- Change the hues of the pictures in the editor to save space by not having multiple files in different colors.
- Easy to use editor, just select what you want and it adds or removes it.
- Name your file with an easy to use Text Input system by just typing on the keyboard.
- Version 1.2 - You can add your own directories.
- Version 1.2 - You can change the order of the layers for the graphics.
Screen Shot
[You must be registered and logged in to see this link.] * Standard RTP style
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[You must be registered and logged in to see this link.] * Single Sheet Style
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[You must be registered and logged in to see this link.] * Standard RTP style
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[You must be registered and logged in to see this link.] * Single Sheet Style
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Restrictions
[You must be registered and logged in to see this image.]DO NOT POST THIS ON ANY OTHER FORUM WITH OUT MY PERMISSION!!" alt=""/> EVENTALIST
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like woah! @,@ - checking this out!
G@MeF@Ce
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ohI'm changing my sex
^jokes
that's pretty darn awesome.
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^jokes
that's pretty darn awesome.
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^ *take note that when you change sex,
you lose all of your clothes
it was a snap to dress up this doll:
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sick wiggles, this project is real professional.
Lately I've been working on ABS sprites and see the potential of this char-gen
if you added one option such as 'element'
then you could have a fire,ice,wind,water, etc... aura 'visual skills
if this had poses and more equipment to select from, this generator could make visual equipment and ABS sprite sheets in a snap!
(all poses for each body armor, weapons, bags(back packs), shields, helmets, etc...
in designing characters you could use even more crazy pieces like breaking down body armor into chest, shoulders, necklace,belt, etc...
what I'm really trying to say is that this kix @$$ and thank you for sharing!
love it!
G@MeF@Ce
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you lose all of your clothes

it was a snap to dress up this doll:
[You must be registered and logged in to see this link.]
sick wiggles, this project is real professional.
Lately I've been working on ABS sprites and see the potential of this char-gen
if you added one option such as 'element'
then you could have a fire,ice,wind,water, etc... aura 'visual skills
if this had poses and more equipment to select from, this generator could make visual equipment and ABS sprite sheets in a snap!
(all poses for each body armor, weapons, bags(back packs), shields, helmets, etc...
in designing characters you could use even more crazy pieces like breaking down body armor into chest, shoulders, necklace,belt, etc...
what I'm really trying to say is that this kix @$$ and thank you for sharing!
love it!
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Hey Guest, check out my demos!
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Thanks, im glad you like it, and yea i do see the potential for the ABS char sets. Let me know if you need any alterations to the script done.
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Oh man, the link is broken :/
Any people can upload?
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Any people can upload?
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Sorry about that, i was updating it and then there was a storm and i lost internet, im fixing it now.
[edit] Script was updated to include more features.
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[edit] Script was updated to include more features.
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Also sneak peek as to how the ABS sprites will work for Wiggles ABS.
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If you received an error with a directory not found, please recheck the 2.0 upload, as that error has been fixed. Sorry for any inconvenience.
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awwww sheeeeeee +
right on wiggles, my rotation of things to do is approaching some RMXP project ^^
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right on wiggles, my rotation of things to do is approaching some RMXP project ^^
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Glad you guys like it, Sorry on the lack of materials to use in creating characters, but all the mechanics are there and working. So soon as some people feel up to it can start building a data base of clothing to wear and a female set.
I'm sure once people start seeing how useful this will be in their projects supporting graphics will go up. Also will help when they see how they look and work in WABS.
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I'm sure once people start seeing how useful this will be in their projects supporting graphics will go up. Also will help when they see how they look and work in WABS.

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k just d/l'd 2.0 couldn't get passed the [click to accept] after click dragging slider on the right reviewing terms, (nice opening window scene btw) I started clicking all over the button then finally found a sweet spot, went into the project, weren't that many graphics...
what are the graphics needed, size / frames, to have a full set for one character?
I can already image mixing and matching amongst various character parts to make many ABS characters at random +
I'm thinking somewhere down the line make a [generate!] button +
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what are the graphics needed, size / frames, to have a full set for one character?
I can already image mixing and matching amongst various character parts to make many ABS characters at random +
I'm thinking somewhere down the line make a [generate!] button +
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Yea that accept button can be tricky, click more towards the top left of it. I'll make the "hit box" bigger for it. [edit] Version 2.01 edited to include updated accept button. Will re-upload when more changes take place.
Well for one set, eye's needed to be removed due to the option for eyes. (or just remove eyes and keep them on the model but that would limit extra facial generation. And the set makes the face graphics for chatting scenes threw the Advanced messaging system in the ABS (work in progress)
Will need: Shirt, pants. shoes, 'eyes', accessory (hat, gloves, belts). Weapons are different sized then the full sheet, I'll make an example weapon sheet when that time comes. If you need the character sizes, there is an included CS3 project file with the male set included. Or alternatively you can open the Character parts/male/body/mail.png file.
The graphics are 1200 X 800 or (100 x 80) by 12 frames wide and 8 frames high.
Like i stated in the beginning, I'm a programer not an artist, i can draw but it takes too long and bores me doing it. :p
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Well for one set, eye's needed to be removed due to the option for eyes. (or just remove eyes and keep them on the model but that would limit extra facial generation. And the set makes the face graphics for chatting scenes threw the Advanced messaging system in the ABS (work in progress)
Will need: Shirt, pants. shoes, 'eyes', accessory (hat, gloves, belts). Weapons are different sized then the full sheet, I'll make an example weapon sheet when that time comes. If you need the character sizes, there is an included CS3 project file with the male set included. Or alternatively you can open the Character parts/male/body/mail.png file.
The graphics are 1200 X 800 or (100 x 80) by 12 frames wide and 8 frames high.
Like i stated in the beginning, I'm a programer not an artist, i can draw but it takes too long and bores me doing it. :p
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when it comes to this generator, the more character sheets, the better.
I will make my contributions and try to recruit some talent to secure a nice collection!
G@MeF@Ce
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^ this information along with graphic templates will help artists to get started +mr_wiggles wrote:
Will need: Shirt, pants. shoes, 'eyes', accessory (hat, gloves, belts). Weapons are different sized then the full sheet, I'll make an example weapon sheet when that time comes. If you need the character sizes, there is an included CS3 project file with the male set included. Or alternatively you can open the Character parts/male/body/mail.png file.
The graphics are 1200 X 800 or (100 x 80) by 12 frames wide and 8 frames high.
when it comes to this generator, the more character sheets, the better.
I will make my contributions and try to recruit some talent to secure a nice collection!
I can relate +mr_wiggles wrote:
Like i stated in the beginning, I'm a programer not an artist, i can draw but it takes too long and bores me doing it. :p
G@MeF@Ce wrote:
I'm an artist not a programmer, i can code but it takes me too long and I have no patience :p
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Thanks a ton, The ABS along with the character generator is my gift to the community to help inspire future game programers. Like i said before when i find some more time, after the launch of WABS i'll be putting together a tutorial on how ruby is a tool not another language.
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Fixed first post, and updated both download links for both versions.
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^awesomeness +
there should be a gallery of examples that you can make with this!
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there should be a gallery of examples that you can make with this!
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I've been using gimp and drawing some starter graphics and moving away from photoshop. Gimp 2.4 supports single window mode (my only complant in the last version) and its got a layers function. I've also cleaned up some of the code. When i get a closer to a full character sheet avalible I will post what i have for version 2.6
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