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Tutorial Wizardmaster
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#31 XAS - Blood Effects - Page 4 Empty Re: XAS - Blood Effects
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calvin624

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Great script Wiggles. It'd be cool to have an option to use different styled sheets for different types of enemies, a metal debris sheet for machines/robots for example.

I like the blood hue feature, very cool.

One thing I noticed is the enemy's blood appears on top of the enemy, any way you can change that?

It'd be great if you could have a prevention list of tools that don't cause the blood effect, like electric shocks or lasers.

Just ideas if you're looking to update in the future.
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#32 XAS - Blood Effects - Page 4 Empty Re: XAS - Blood Effects
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mr_wiggles

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i see what your talking about, i will see about revisiting this script in the near future and add you sugested updates and see about that bug your encountering.,

(posted from my phone)
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#33 XAS - Blood Effects - Page 4 Empty Re: XAS - Blood Effects
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G@MeF@Ce

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YO! here's my edit for XAS 3.91 ~ hey I noticed the new character sprite for the bloody hit = nice!

blood appears below the enemy

Spoiler:
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#34 XAS - Blood Effects - Page 4 Empty Re: XAS - Blood Effects
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mr_wiggles

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Updated script with new features, and should fix the problem with the XAS version.
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#35 XAS - Blood Effects - Page 4 Empty Re: XAS - Blood Effects
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calvin624

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Fantastic to see that you're maintaining your scripts - I'm going to update XAS Tuts soon so that the download pages for v3.82 and v3.91 have a catalogue of all the scripts that are compatible for that particular version.

People love your scripts man, not a week goes by without me recommending people visit this site in order to see them!
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#36 XAS - Blood Effects - Page 4 Empty Re: XAS - Blood Effects
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kimono

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This script will be in the end a masterpiece for those who don't affraid of blood all on the way.
Maybye we can try to change the sprite color tone according to his hue and health.
Here's a screen that illustrates the idea:
XAS - Blood Effects - Page 4 Testbatailleurra3
And a demonstration if you want to see the troops in action:
http://www.megaupload.com/?d=1EXFNLQ6
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#37 XAS - Blood Effects - Page 4 Empty Re: XAS - Blood Effects
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godobladla

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Hi! I have an error:
line101 NoMethodError occured.

undefined error for 'hp' for nil:NilClass.


Please help! Sad

I have XAS Hero Edition 3.82
And I use it with Particle effects addon
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#38 XAS - Blood Effects - Page 4 Empty Re: XAS - Blood Effects
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mr_wiggles

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Paste this line of code directly above the line that looks like this.

Code:

def be_make_effect(user, skill = nil)
  return if self.battler.nil? #<<< Add this line here.
  @be_old_hp = self.battler.hp if @be_old_hp.nil?

should fix your problem.
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#39 XAS - Blood Effects - Page 4 Empty Re: XAS - Blood Effects
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godobladla

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Thanks. But now it says as error:
Script is hanging.

Now what?
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#40 XAS - Blood Effects - Page 4 Empty Re: XAS - Blood Effects
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G@MeF@Ce

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@godobladla - The script is probably hanging because the 'be_make_effect' method is being defined twice if you pasted that chunk of code above the same line.

you should only see one of

Code:
def be_make_effect(user, skill = nil)

and directly under it the fix for that NoMethodError.
(undefined error for 'hp' for nil:NilClass)


Code:

  return if self.battler.nil? #<<< Add this line here.
  @be_old_hp = self.battler.hp if @be_old_hp.nil?
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