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#51 default Re: RMXP: XPLAT! (XAS Platformer)
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G@MeF@Ce

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thx sho, wiggles is far better than I at scripting, but I'm known to make some edits and tweaks =P

maybe we can get something started after our current projects...
start up new topic and make a new starter kit! ^,^

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RMXP: XPLAT! (XAS Platformer) - Page 6 G101_t10
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#52 default Re: RMXP: XPLAT! (XAS Platformer)
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The idea that you might work on this in the future is good enough for me Very Happy

Currently the only system that gives you this possibility is AMS ultimate by zeus81, too bad it doesn't work with xas.
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#53 default Re: RMXP: XPLAT! (XAS Platformer)
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G@MeF@Ce

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maybe we can slap XAS and that AMS together :cool:

here's the link just for our reference,

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I'll switch into tweaking scripts mode after I get caught up on things...
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RMXP: XPLAT! (XAS Platformer) - Page 6 G101_t10
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RMXP: XPLAT! (XAS Platformer) - Page 6 G101_c28


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#54 default Re: RMXP: XPLAT! (XAS Platformer)
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Reala

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Can somebody make this work with XAS 3.91? I really need this to actually start development on my game
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#55 default Re: RMXP: XPLAT! (XAS Platformer)
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G@MeF@Ce

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@Reala - hold tite ~ I have a draft project that "almost" works perfectly (few bugs) mr_wiggles got a copy so we may have something coming up.

currently I'm straightening out the site, after I'll tackle some projects. hang in there!
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RMXP: XPLAT! (XAS Platformer) - Page 6 G101_t10
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RMXP: XPLAT! (XAS Platformer) - Page 6 G101_c28


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#56 default Re: RMXP: XPLAT! (XAS Platformer)
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supercow

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maybe we can slap XAS and that AMS together 🆒

here's the link just for our reference,

[You must be registered and logged in to see this link.]

I'll switch into tweaking scripts mode after I get caught up on things...
Shocked that ams is so......amazing & beautiful(cant find the right word), walking grass(has sound&graphic),even walking over water&jumping on them.
what most amazes me is when you jump down gives a feeling of height and distance...well let me put it in pict
RMXP: XPLAT! (XAS Platformer) - Page 6 110
amazing script, too bad no idea what the script says Neutral
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#57 default Re: RMXP: XPLAT! (XAS Platformer)
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got some good news and some bad news...

yes I know the bad news first.

the bad news = the X-plat (XAS3.82) project
had alot of bugz with the gravity for pick up and throw system. I sent a copy to moghunter, he sent it back with the bug fixes - I check my e-mail like over a month later and I missed the link

Embarassed


the good news = I just sent an X-plat (XAS3.91) project and I'm super X-cited to see what mog sends back ^,^

AMS with XAS would also be an awesome mode!

@360 - still down for the clowns?
it's going to be comedy fighting the circus freaks and animals with the evil ring leader as the final boss.

Cool




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RMXP: XPLAT! (XAS Platformer) - Page 6 G101_t10
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#58 default Re: RMXP: XPLAT! (XAS Platformer)
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Thunder

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Good job GF and 360, keep it up!
Just had noticed a bug in the current demo, you can jump while in a dialog.
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#59 default Re: RMXP: XPLAT! (XAS Platformer)
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G@MeF@Ce

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^dk - moghunter fixed this bug in the newer version soon to be out ^,^ (not to mention the reset bug)
he also added in a graphic change for the jump and fall @,@

I was able to get the pixel movement and a few other touches to the gameplay working like a charm. Now I'm down to making a demo with more Circus resources (graphics/sounds)

Wiggles ultimately found the way to get the player movement and gravity and enemy gravity working with XAS. Ladders, moving platforms, and swinging ropes may be new added features...?

Combined efforts = A new and improved X-Plat running with the latest version of XAS!

Hang tight! It's going to be epic!!! ^,^
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G101's theme colors
RMXP: XPLAT! (XAS Platformer) - Page 6 G101_t10
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RMXP: XPLAT! (XAS Platformer) - Page 6 G101_c28


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#60 default Re: RMXP: XPLAT! (XAS Platformer)
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Thunder

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Cheers~
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