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Don't know if will help ya out any ,but i made ya some grass. It is 64px highx32px wide, so the bottom part can go on 3rd layer over some rock or something. Enjoy.
Mw360
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![RMXP: XPLAT! (XAS Platformer) - Page 8 Grassgf](https://2img.net/h/i30.photobucket.com/albums/c305/mw360/grassgf.png)
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it seems the download link for 8XPLATT 3.1 is broken and when i used google 2 find the mediafire download it said Invalid or Deleted File
cheos
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^I'm going to do nothing but focus on finishing the new Xplat 3.5 demo, give me a few days... ^,^
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a new demo will be out by the end of this week, this ongoing development still needs a few programming bugs corrected and some graphic resources.
other than that, I'm real excited about how much has been accomplished thus far... sometimes it's hard to believe this is RMXP
hang tite!
G@MeF@Ce
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other than that, I'm real excited about how much has been accomplished thus far... sometimes it's hard to believe this is RMXP
hang tite!
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it's been some time since I went into scripting mode, lots of basics forgotten but I can still do serious edits ^,^
got all into fine tuning the new touches to the xplat project
updated versions of the xas mini hero AND enemy huds
spent most of my time making the hero more 'mortal' such as actions based on stamina, so just like the dash ~ there's also a super dash, jump, double jump, pickup objects, throw objects, dodge, defend which all require a certain amount of stamina to perform as well as a cost to use.
got a few bugs that I'm trying to correct before I share, I'm hoping to figure things out...but I am rusty at the rgss (from all the web dev)
along with a new title track made by watchertalking (a.k.a. w1sh)and background beats by yours truly, this demo is going to sound good!
using the standard rtp edited for side scroll platforming, the design is simple... still I find it neat to see the old graphics used differently.
one thing I know for certain that all will enjoy is the particle effects on the projectiles @,@ eye candy!
just like all of my work, it's just another improved version until I revisit again later to make another improved version ^,^
I have the next few nights as focus time to develop
G@MeF@Ce
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got all into fine tuning the new touches to the xplat project
updated versions of the xas mini hero AND enemy huds
spent most of my time making the hero more 'mortal' such as actions based on stamina, so just like the dash ~ there's also a super dash, jump, double jump, pickup objects, throw objects, dodge, defend which all require a certain amount of stamina to perform as well as a cost to use.
got a few bugs that I'm trying to correct before I share, I'm hoping to figure things out...but I am rusty at the rgss (from all the web dev)
along with a new title track made by watchertalking (a.k.a. w1sh)and background beats by yours truly, this demo is going to sound good!
using the standard rtp edited for side scroll platforming, the design is simple... still I find it neat to see the old graphics used differently.
one thing I know for certain that all will enjoy is the particle effects on the projectiles @,@ eye candy!
just like all of my work, it's just another improved version until I revisit again later to make another improved version ^,^
I have the next few nights as focus time to develop
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good luck ! it's a great project! and single on RMXP
ilannj
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it just keeps getting better, from those who have helped to those who just ask about it makes it possible to continue this quest.
I simply can't wait until the scripts are super clean and stable solid bug free and all of the "wanted features have been added.
Then I can start making a game out of this starter ^,^
another development that went well is the XAS-mini-HUD
![RMXP: XPLAT! (XAS Platformer) - Page 8 Xplat-10](https://i.servimg.com/u/f43/14/43/85/81/xplat-10.png)
the script has been updated and now has sound options for the toggle on/off feature
Name = name
Hearts = hit points
Blue = mana
Green = experience
Purple = charge
Yellow = stamina
close to wrapping up the new version, before it's compressed I will try to minimize the data size as this project may use graphics from the default RTP... it does not use an RTP.
here's a screenshot to see how the tileset is coming along
![RMXP: XPLAT! (XAS Platformer) - Page 8 Xplat-11](https://i.servimg.com/u/f43/14/43/85/81/xplat-11.png)
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merci!ilannj wrote:good luck ! it's a great project! and single on RMXP
it just keeps getting better, from those who have helped to those who just ask about it makes it possible to continue this quest.
I simply can't wait until the scripts are super clean and stable solid bug free and all of the "wanted features have been added.
Then I can start making a game out of this starter ^,^
another development that went well is the XAS-mini-HUD
![RMXP: XPLAT! (XAS Platformer) - Page 8 Xplat-10](https://i.servimg.com/u/f43/14/43/85/81/xplat-10.png)
the script has been updated and now has sound options for the toggle on/off feature
Name = name
Hearts = hit points
Blue = mana
Green = experience
Purple = charge
Yellow = stamina
close to wrapping up the new version, before it's compressed I will try to minimize the data size as this project may use graphics from the default RTP... it does not use an RTP.
here's a screenshot to see how the tileset is coming along
![RMXP: XPLAT! (XAS Platformer) - Page 8 Xplat-11](https://i.servimg.com/u/f43/14/43/85/81/xplat-11.png)
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