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supercow
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In Xas v3.8.2
XAS-Command
theres this part of script that i dont understand what its for, i think it might be for next update of XAS and not completed yet
XAS-Command
theres this part of script that i dont understand what its for, i think it might be for next update of XAS and not completed yet
- Spoiler:
- #--------------------------------------------------------------------------
# XAS - Jump Button Update
#--------------------------------------------------------------------------
def jump_button_update
if (Input.trigger?(XAS_COMMAND::JUMP_ACTION) or
($cybersam_rgss != nil and Kboard.keyboard($R_Key_E))) and
$game_switches[XAS_COMMANDCOMMAND_DISABLE_SWITCH] == false and
...so on....
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G@MeF@Ce
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yeah, looks as if MOG is using cybersam's input script for testing or is planning to use it for XAS4. I do know he's been competitive in a showdown with Blizzabs which uses so many keys. I personally like fewer keys/buttons with crazy key combinations, but there are some who prefer the
WASD + HJKL interface
W=up A=LEFT S=DOWN D=RIGHT
H=confirm J=ATTACK K=DASH L=JUMP
or something like that.
I use gamepad controllers (like SNES style)
to test/play my RMXP projects on my arcade projects!
for me playing with a keyboard and mouse feels too much like work
(unless it's Starcraft2 LOL)
WASD + HJKL interface
W=up A=LEFT S=DOWN D=RIGHT
H=confirm J=ATTACK K=DASH L=JUMP
or something like that.
I use gamepad controllers (like SNES style)
to test/play my RMXP projects on my arcade projects!
for me playing with a keyboard and mouse feels too much like work
(unless it's Starcraft2 LOL)
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supercow
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hahaha yeah i use gamepad too
WASD HJKL ???? how do you press that?
can i ask again? what does this script do?
its in xas-command
$game_system.map_interpreter.running? = no idea what that is
$game_temp.message_window_showing = does it mean when window opened? like choice window?
return false = does it mean its wrong and then try again from start? whats the diff with just [return] ?
thx
WASD HJKL ???? how do you press that?
can i ask again? what does this script do?
its in xas-command
- Spoiler:
if $game_system.map_interpreter.running? or
$game_temp.message_window_showing or
return false
end
$game_system.map_interpreter.running? = no idea what that is
$game_temp.message_window_showing = does it mean when window opened? like choice window?
return false = does it mean its wrong and then try again from start? whats the diff with just [return] ?
thx
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G@MeF@Ce
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well I have a long ways to go when it comes to script but from what I've learned:
"if" is like the conditional branch in an event, so the condition is if 'this' is going to happen "or" 'that' is going to happen 'return' (or send it back) and make it false (not on)
when you see a "$" that means this variable is global.
(meaning you can call it from any other script)
so basically I think it's saying if the game system map is on or a message window is on send the method or class above it back and make it not on.
edit: this is assuming you are familiar with class, methods, and variables.
don't worry I'm still learning, I continue to bug mr_wiggles and albertfish and hackel for pointers. I'm certain they could of explained it a whole lot better.
"if" is like the conditional branch in an event, so the condition is if 'this' is going to happen "or" 'that' is going to happen 'return' (or send it back) and make it false (not on)
when you see a "$" that means this variable is global.
(meaning you can call it from any other script)
so basically I think it's saying if the game system map is on or a message window is on send the method or class above it back and make it not on.
edit: this is assuming you are familiar with class, methods, and variables.
don't worry I'm still learning, I continue to bug mr_wiggles and albertfish and hackel for pointers. I'm certain they could of explained it a whole lot better.
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supercow
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thats quite helpfull
i think im on to something, i used:
if $game_temp.message_window_showing
return false
end
it prevent the force action, but only for a moment from each jump , is there a command that can skip a def ? gonna look again
btw i tweak and change your script change face HUD for the JUMP hud icon and make it looks turn on and off, and when get close it lower the opacity , hope its okay
i think im on to something, i used:
if $game_temp.message_window_showing
return false
end
it prevent the force action, but only for a moment from each jump , is there a command that can skip a def ? gonna look again
btw i tweak and change your script change face HUD for the JUMP hud icon and make it looks turn on and off, and when get close it lower the opacity , hope its okay
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supercow
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i got it yay
thx , kindda suprised too when i fixed it
hope theres no new bugs
thx , kindda suprised too when i fixed it
hope theres no new bugs
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mr_wiggles
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- Code:
$game_system.map_interpreter.running?
- Code:
$game_temp.message_window_showing
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supercow
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system map = event on map? kk thx
i used it too ,just to prevent jumping on auto run
can you help me to give any other explanation as to what kind of event?
thx wiggles
oh and while at it , can you give me some light as to why xas made 2 kinds of force action? :
force_action
force_action_now
i used it too ,just to prevent jumping on auto run
can you help me to give any other explanation as to what kind of event?
thx wiggles
oh and while at it , can you give me some light as to why xas made 2 kinds of force action? :
force_action
force_action_now
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G@MeF@Ce
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force_action <= will activate the tool in proper sequence.
force_action_now <= will make the character use a tool
(regardless of what is happening in the game)
you can make some crazy @$$ combos with this script command
force_action_now <= will make the character use a tool
(regardless of what is happening in the game)
you can make some crazy @$$ combos with this script command
- Code:
$game_temp.force_action_now_id = X
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