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#1 default XP - Avoid Guards (script version)
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mr_wiggles

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script Name
Version: 1.0
Author: Mr Wiggles
Date: February 1, 2011

Version History


  • 6/21/10 - Original Release
  • 2/1/11 - Updated


Description


This gives you the ability to have guard events that the player must avoid getting caught by.

Features

  • Much faster/ easier set up then the event version.
  • Can toggle on or off through event commands.


Screenshots
XP - Avoid Guards (script version) GaurdLights

Instructions
In the demo.

script


Its in the Demo 1.5.

Support


Post any problems you may have here.

Known Compatibility Issues
None that i know of.

Restrictions
Don't paste this on any other forums without my permission.
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#2 default Re: XP - Avoid Guards (script version)
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unrivaledneo

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This is a nice little script, very fun, would be nice little addition to the XAS system though if only could set up the enemies aggro range the same way..
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#3 default Re: XP - Avoid Guards (script version)
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mr_wiggles

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you know i have been working on a thing that would do that. give the enemies a field of view and maybe hearing (like that in Mr Mo's ABS).

but i don't have any thing yet its still just an idea.
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#4 default Re: XP - Avoid Guards (script version)
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G@MeF@Ce

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@wiggles - NICE! can't wait to try this demo out.
don't have RMXP on my work computer...yet ^,^

Yo unrivaledneo! Welcome to the underground!
Glad you could join us.
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Hey Guest, check out my demos!
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XP - Avoid Guards (script version) G101_t10


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#5 default Re: XP - Avoid Guards (script version)
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unrivaledneo

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Hey gameface! Seen ya on my buddys site houseslasher :p
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ACTIVATED
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#6 default Re: XP - Avoid Guards (script version)
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Nvano

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Guys I just wet my pants seeing this addon script..!

For years I been looking for a way to sneak in rpg maker.
Is this fully working?
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#7 default Re: XP - Avoid Guards (script version)
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mr_wiggles

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yes to best of my knowledge it is fully working.
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#8 default Re: XP - Avoid Guards (script version)
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Nvano

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I guess a trigger is activated when you step into the guard's ''light'' isn't it? The light goes through objects, while for a sneak game it is nice if you could actually hide behind an object close to the guard.

Is that possible with this script or not? (i.e. does the ''light'' go through objects or can u actually hide in the ''light'' when you are behind an object but on opposite side of the guard?)
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#9 default Re: XP - Avoid Guards (script version)
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mr_wiggles

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That was one of my intentions towards an update for this script that couldn't been done in the event version with out some complications. When i find the time to work on this script you can count on that being in the update.
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#10 default Re: XP - Avoid Guards (script version)
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BluE

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ohh finally the easy version of the 16 event system that took 0.5 of an hour to set up
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