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@wiggles - yes you're scripting powers have become stronger
(no joke)
I have an idea!
what if the light graphic was replaced with a particle formula?
~ it's just my imagination running away with me...
G@MeF@Ce
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@lil_wolf - hey I that's my idea! j/kI'm trying to create a little forest where you have to avoid goblins and get to the end...
![jocolor](https://2img.net/i/fa/i/smiles/icon_jokercolor.png)
@wiggles - yes you're scripting powers have become stronger
(no joke)
I have an idea!
![Idea](https://2img.net/i/fa/i/smiles/icon_idea.png)
what if the light graphic was replaced with a particle formula?
~ it's just my imagination running away with me...
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EVENTALIST
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i was just thinking about making edits to the Spriteset_Map script and then placing a graphic using a formula that is created by the events screen_x and y position.
mr_wiggles
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gotcha, my idea was to use this particle script and tweak the "fire_lance" effect to be more of a shining light.
![XP - Avoid Guards (script version) - Page 4 Flame10](https://i.servimg.com/u/f73/14/43/85/81/flame10.png)
I guess I'm thinking too visual instead of functional.
it was just a thought ^,^
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I guess I'm thinking too visual instead of functional.
it was just a thought ^,^
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i dont mean to be rude @little wolf , but i get the impression that you still think that the [light] matters.
if you want, you can just make guard/monster/goblin thats not using light at all, but it will be hard to predict their distance of view (for the player)
.
hey i just got an idea (dunno where its from)![bounce](https://2img.net/i/fa/i/smiles/icon_bounce.gif)
the script worked using distance as the switch,and when we hide behind something it still trigger it, but if we use :
common event (touch) behind the wall and then use script command to diactivate the [Avoid Guards] script , will it worked?
supercow
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if you want, you can just make guard/monster/goblin thats not using light at all, but it will be hard to predict their distance of view (for the player)
![Very Happy](https://2img.net/i/fa/i/smiles/icon_biggrin.png)
hey i just got an idea (dunno where its from)
![bounce](https://2img.net/i/fa/i/smiles/icon_bounce.gif)
the script worked using distance as the switch,and when we hide behind something it still trigger it, but if we use :
common event (touch) behind the wall and then use script command to diactivate the [Avoid Guards] script , will it worked?
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Yea that was also going to be in an update as well :p
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awesome! killer script and cool @$$ demo! +
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@supercow:
Not rude at all...I understood a bit after and thought about that same thing. How would players know the distance? I suppose I'll have to make the forest deep and dark and give the goblins lanterns, that will look good![Smile](https://2img.net/i/fa/i/smiles/icon_smile.gif)
I just tested the new demo and script. Its even awesomer-y.
I do have one question though. How do I get the message about the Light Character to stop appearing? I've imported the character graphic four times in the character folder as it says....
Little Wolf
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Not rude at all...I understood a bit after and thought about that same thing. How would players know the distance? I suppose I'll have to make the forest deep and dark and give the goblins lanterns, that will look good
![Smile](https://2img.net/i/fa/i/smiles/icon_smile.gif)
I just tested the new demo and script. Its even awesomer-y.
![Razz](https://2img.net/i/fa/i/smiles/icon_razz.gif)
I do have one question though. How do I get the message about the Light Character to stop appearing? I've imported the character graphic four times in the character folder as it says....
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hahaha i like the sleeping guard
Didnt add the var001 and make him looping , dont know how long i look at him waking and sleeping again ,lol
Another step taken for a perfect script
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![Razz](https://2img.net/i/fa/i/smiles/icon_razz.gif)
Didnt add the var001 and make him looping , dont know how long i look at him waking and sleeping again ,lol
![Laughing](https://2img.net/i/fa/i/smiles/icon_lol.gif)
Another step taken for a perfect script
![Razz](https://2img.net/i/fa/i/smiles/icon_razz.gif)
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